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You remind him of their importance and ask him to place the best fighters on the cargo duty that day. Ferret to begin off-loading the databanks. "Stand down, gentlemen, and see to it that you both get plenty of rest." Sven has spent far too long at his post, and his eyes are so bloodshot that you can barely see any whites in them. Dizzy slumps in his chair, gladly letting the helm sit idle. Quote: You are happy to make a safe planet-fall on Rebel I. You hope that this trip will be less action packed than the last, but you doubt it, and so you take along what's left of your fleet to ensure that the data package reaches the decoders. Flynn to take her out, and ask Dala to set course for Rebel I. Once the supplies have been loaded and the damaged sections have been repaired, you instruct Mr. Those guys and their computers will soon have the ciphers broken and the information pouring out to us." You nod in agreement, hoping that the decoding won't take too long. "That is the place where the rebel code-breakers are currently hiding. "We'll need to take those captured databanks to Rebel I in the Evlei system," muses Olaf quietly, obviously uncomfortable to disturb you during your reverie. Your ammunition stocks are depleted and there are some badly damaged ships in your fleet. As their repair crew gets to work you take stock of the situation. The rebels were already prepared for your arrival, and the wounded are swiftly taken to hospitals and to medical stations whose doctors ask no questions.
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Quote: Olaf hands you a full stein of ale, and you silently raise it in memory of those who will never drink with you again. Note that our escort stays with us - we're not stopping now. The cost has been high - many of our fighters did not return to the docking bays, though the heavier ships have come on in good shape. We retrieve the data and head to Rebel II. The Manticores die off just as the enemy flagship Carrier jumps in - now without any backup, I have to recall all ships just to prevent it from being instantly obliterated. The EMPs carried by us and our escort Starbridges stop them from intercepting our fighters as I send them off to run interference on the enemy fighters. The enemy is a half-dozen Manticores escorted by a few Valkyries and a gaggle of fighters - the Manticores are deadly to my fighter escorts, so I immediately order them immobilized. You send off a grim message packet to Olaf telling him to meet you on Rebel II in the Koria system if you survive this little encounter.Ĭounterintelligence via violence beats cutscene hand-weaving by far.
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You smile savagely, preparing to take off and deal with scumbags in orbit who have been trying to stop you from the minute you started looking successful. The bad guys have sent a fleet to destroy your 'convoy'. Then a sudden warning comes through the comm it looks like this party is about to warm up. Only by doing this will you discover the trail of the killers, and destroy them all. Once you know that, you will be able to cross-reference with membership lists of the Association. It will also make it possible for you to read encoded messages, and decipher the identity of their senders.
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Getting ahold of the databanks will enable you to trace the movements of specific ships, tracking them to secret bases and rendezvous points. So you will have to disable and board whichever ship of theirs seems to be their command vessel. The enemy crews themselves will not be the chief source of information, but the enemy databanks will. The possibility of death hangs on everyone, but the current situation must stop. It goes without saying that the fighting will be brutal and fierce. The plan calls for you to disable enemy ships, so that they can be boarded and prisoners taken. The mood on board is one of tense expectation. Quote: The trap being set, the fleet sets out to flush out the enemy.
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